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Alessio Verolini
Alessio Verolini
3D Artist
Rome, Italy

Summary

Ever since I was kid I was surrounded by game console, the interest in video games, have never abandoned me, even inspired me and intrigued so much that I decided to make it a profession. I am a very rational and logical, but at the same time I kept that part of the creative and curious that I have as a child. These two opposing qualities help me in life and at work, together mean that it can have artistic vision yet to decide rationally what or need.

When I started my journey of 3D artist for the game, I already had a background in architectural modeling behind, to which I could add all the techniques of modeling and texturing suited to the game. I always try to further improve my skills and learn as much as I can and keep up with new tools. All my technical and artistic skills put them in the production process to have both qualities that efficiency.

Skills

3D ModelingEnvironment ModelingLow-poly ModelingArchitectural VisualizationHigh-poly Modeling

Software proficiency

Cinema 4D
Cinema 4D
Maya
Maya
Photoshop
Photoshop
Substance Painter
Substance Painter
ZBrush
ZBrush
Quixel Suite
Quixel Suite

Experience

  • 3D Artist at Centounopercento
    Rome, Italy
    July 2012 - June 2014

  • 3D Visualizer at Gemini People
    London, United Kingdom
    February 2015 - August 2015

  • 3D Artist / Modeler at Freelance
    London, United Kingdom
    June 2014 - January 2016

  • Lead 3D Artist - Co-founder at Potato Killer Studios
    Italy
    January 2013 - Present

  • 3D Artist at Oniride Srl
    Rome, Italy
    February 2016 - Present